![]() ![]() This fixes a major bug with the bucketizing of the properties for the IsBalanced option of the randomizer. Thanks u/Amek206 for helping figure out the diablo 2 file changes. Here are a few examples of randomized items posted in the #screenshots channel in the discord: If "Randomize" is enabled, it will randomize the properties that spawn on uniques, sets, and runewords. This is still a pre release, so there may be bugs and all the features that I want to implement are not implemented yet such as adding melee splash damage to the game. If you'd like to help out with the project, I have also created some issues and tagged them with `Help Wanted` ![]() The project is open source and this is a new to me language, so please don't hesitate to submit a bug or feature request ticket on GitHub. This should work with PlugY, loot filters, etc. The idea of the project is to play Diablo 2 the way you want to play it without necessarily playing someone else's mod. I wanted to learn a new programming language Go.I wanted to expand on the randomizer in general and add more options to programmatically mod the game such as EnableQuestDrops, NoDropZero, and EnableTownSkills.I wanted to expand on the original randomizer and add more options to the randomization.The randomizer people had been using was closed source and people had detected viruses in it, so I wanted to provide an open source solution for randomizing the game.There were a couple of reasons that I wanted to build this project: I wanted to share a project that I have been working on D2 Mod Maker. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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