The flashback missions provide a means to explore various theatres of World War II. This narrative is enlivened by some fairly well-written cutscenes which are extremely impressive on a technical level, especially when they merge near-seamlessly with gameplay. However, most of the campaign actually consists of flashbacks which focus on formative experiences for our heroes earlier in the war. Composed of various British, American, Australian, and Soviet hardcases the unit is tasked with foiling a Reich scheme with the rather obvious title “Project Phoenix”. The game takes its name from a unique, multinational special forces unit established while Nazi Germany is about to collapse. Sledgehammer Games last headlined Call of Duty: WWIIback in 2017, but Vanguard explores a somewhat novel take on the same conflict. Once again, Vanguard is mostly more of the same, likely to leave the established audience broadly satisfied while being unlikely to win over new fans. Expectations for each game are intense, and this latest instalment is a somewhat awkward package which reflects the struggle to meet those demands. A large segment of the audience for Vanguard wasn’t even born when the original game was released in 2003 millions of players have literally grown up with this series. The Call of Duty series is fast approaching its 20th anniversary and this latest annual entry is the 18th game in the multi-billion dollar blockbuster franchise. Unlike a train though, it isn’t very long. Vanguard is an impressive, fast-moving, and well-oiled machine which offers very little freedom of movement and almost always travels in a dead-straight line. Call of Duty: Vanguard begins on a train, which is an almost comically appropriate metaphor for the game itself.
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